Skip to guide
SvencoinGame WikiBack to game

Your office, your team

Welcome to Svencoin

Create a team of pixel workers, assign desks and take part in the daily Svencoin reward budget. Use the Job market to buy or sell workers for Svencoin.

Current network: Solana Devnet. Deposits and worker creation use test USDC. Svencoin rewards are recorded in the game; token withdrawals are not available yet.

Getting started

  1. Sign in with Google. A personal deposit address is prepared for your account.
  2. Open Wallet → Deposit and copy your address or scan its QR code.
  3. Deposit USDC on the displayed Solana network. Wait for the confirmed deposit to appear.
  4. Choose a floor and press Create. The price is shown in USDC.
  5. When incubation finishes, choose Send to work. The worker walks to an available desk.
  6. Your worker becomes eligible for rewards at the next 00:00 UTC boundary.

Floors & creation

There are three floors, with eight desks on each: up to 24 working employees per office.

Creation prices and Talent ranges
Creation floorCostTalentDesks
Floor 110 USDC10–308
Floor 230 USDC35–908
Floor 350 USDC100–1808

Daily worker availability

At 00:00 UTC, each floor receives 100 new creation slots shared by all players: 300 new slots across the three floors daily. Unsold slots carry over on their original floor. For example, if 200 of 300 slots are used today, tomorrow has 400 in total, with the remaining stock kept on its respective floors.

Each player may create up to 5 workers on each floor per UTC day (15 across all floors). This personal limit resets at 00:00 UTC and does not carry over. Job market purchases transfer existing workers and do not use creation slots or this personal limit. The incubator shows your floor’s available stock and your remaining daily allowance. Press the small i button to open the rules and a live HH:MM:SS countdown to the next 00:00 UTC reset. The countdown uses server time, so all players share the same reset.

Creation selects one of the nine appearances for that floor. The name includes the short role code, such as Svenco UI; the employee card shows the full job title.

Resolve a ready employee by sending them to work or moving them to My workers before creating another on that floor. If all eight desks are occupied, a new employee goes to My workers.

Each of the 27 worker types has its own permanent Talent value, shown in its card and in Job market. Every appearance on a creation floor has the same 1-in-9 chance. Higher Talent earns a larger share of the daily budget, so you can select the strongest team for your limited desk space and sell other workers. Two workers of the same type have the same Talent. Every Floor 2 type has more Talent than any Floor 1 type, and every Floor 3 type has more than any Floor 2 type. Talent stays with the worker when moved to another floor or sold; the creation price remains linked to the original tier.

Working & inventory

Ready
The worker is waiting near the capsule. Choose Send to work or move them to My workers.
Working
The worker occupies a desk. Their reward eligibility starts at the next UTC day after assignment.
My workers
Your reserve inventory. These employees do not occupy desks or earn rewards while waiting. You can assign or list them on the market.
Fire
Removes a worker from their desk and returns them to My workers. It does not destroy the worker.

Workers have no lifetime limit and do not expire. A working worker can keep participating in future daily budgets.

Daily rewards · UTC

Everyone shares the same day: 00:00–00:00 UTC. The Daily profit bar follows that global clock, not the time you signed in.

The administration schedules a Svencoin budget for the next day. When the new UTC day starts, the budget is allocated among eligible working employees in proportion to their Talent.

Worker’s daily allocation = daily budget × worker’s Talent ÷ total eligible Talent.

Example: with a 1,000 Svencoin budget and only one Talent-10 worker and one Talent-30 worker eligible, their full-day shares are about 250 and 750 Svencoin. Your share is the sum of your eligible workers’ allocations.

  • Assignments become eligible the next day. Creating a worker or buying one does not automatically put them to work.
  • The current day’s budget and allocations do not change when the next budget is edited.
  • Earnings accrue through the day and settle to your Svencoin balance at the next UTC boundary.
  • Stopping work early ends accrual for that assignment. Already-earned rewards remain yours and are credited at the end of the day, not immediately when you fire the worker. The unused part of that worker’s allocation returns to the available reserve at settlement; it is not redistributed to other workers during the day. Rounding remainders return to the reserve too.
  • A day without a scheduled budget allocates zero. If available reserve cannot cover the scheduled budget, unsupported rewards are not created.
  • You do not need to keep the browser open for server accounting and settlement.

Example: a worker has a 100 Svencoin allocation for the full day. If you fire them exactly halfway through the cycle, 50 Svencoin is added to your balance at 00:00 UTC and the other 50 returns to Shared reserve fund at that same settlement.

Assigning the worker again starts a new assignment that becomes eligible the following UTC day. It does not resume the stopped assignment’s unused allocation.

Daily budgets are set in Svencoin. The administration sets the amount for each day.

Shared reserve fund

This is the game’s available Svencoin accounting reserve. At the start of a day, the scheduled budget is deducted from it. For example, a reserve of 10,000 with a 1,000 budget shows 9,000 available once that budget is committed.

Unused rewards return at the end-of-day settlement (00:00 UTC), and Job market fees add to the reserve. The administration can adjust the available accounting amount.

Shared reserve fund shows the available reserve recorded in the game. USDC spent creating employees is project revenue.

Job market

Labor market shows listed workers. My workers shows your waiting inventory.

  • Only an inventory worker can be listed. Fire a working worker first if you want to sell them.
  • Set the sale price in Svencoin. There is a 5% market fee, rounded up to the smallest accounting unit.
  • The buyer pays the listed price; the seller receives the price minus the fee. The fee immediately goes to Shared reserve fund.
  • For a sale at 100 Svencoin, the seller receives 95 and the reserve receives 5.
  • Work rewards earned before a sale stay with the seller and settle to the seller’s balance at 00:00 UTC. They do not transfer to the buyer.
  • Buying changes ownership. It does not create a new worker, change their tier or reset their age.
  • A bought worker appears in My workers. Assign them to a free desk to qualify for the next UTC day.
  • You can cancel your open listing to return the employee to My workers.

Analytics & rankings

Analytics

General shows the number of players, characters created and Total earned · all time across the game. Personal shows your characters created, lifetime work rewards, USDC and Svencoin spending, and Svencoin withdrawn.

Total earned · all time counts work rewards already credited at daily settlement. Today’s uncredited Daily profit is separate. Market sale proceeds are not work rewards, and spending or withdrawing does not reduce the lifetime-earned counter. Characters created counts your original creations; buying an existing worker does not count as creating a new one.

Rankings

Open the trophy button on the right edge of the office. Three tabs show the top 50 players:

Top earned
Total settled Svencoin work rewards over all time.
Most workers
All workers currently owned, including working, waiting and listed workers. A completed sale changes the ownership counts.
Top sellers
Number of completed worker sales over all time, not their total sale value. Cancelled and unsold listings do not count.

Tables show ten rows first; More reveals the next ten. Email addresses are masked.

Activity history

The history button on the right edge shows your worker creation, assignments, firing, inventory moves, listings, purchases, sales, confirmed USDC deposits, daily reward credits and historical withdrawal requests. Each record shows its date and time, worker when relevant, and the amount and currency for financial activity.

The badge counts unread records. Opening a page marks the displayed records as read; More loads the next ten. Mark all read clears the remaining unread count. Read status is stored with your account and is shared across devices. A sale appears separately in the buyer’s and seller’s own histories; neither player can read the other’s private activity.

Wallet & payout PIN

Deposit

Send only USDC on the network shown in Wallet. The current network is Solana Devnet; Mainnet deposits are not supported by this deployment. A QR code and copy button identify your personal deposit address. Confirmed deposits may take up to two minutes to appear.

Withdrawal

The game’s planned withdrawal asset is Svencoin, not USDC. The Svencoin token has not been connected, so game-token withdrawals are currently unavailable.

Transactions

Deposit and historical withdrawal activity show amount, date, status and a blockchain link when available. The list starts with ten records; More adds the next ten. A completed record is different from a pending, processing, rejected or failed one.

Settings & PIN

Settings contains sound effects, music, a six-digit payout PIN and sign-out. PIN reset requires a code sent to your verified Google email. Do not share your PIN or email codes. Configuring a PIN does not enable withdrawals before token transfers are connected.

Meet the team

All 27 workers

Each employee is a Svenco, with their role code in the name and a unique outfit. Each of these 27 worker types has a distinct Talent value. Compare Talent to choose your team.

Floor 1 · Everyday team

Create 10 USDC · Talent 10–30 · 9 appearances

Svenco FE — classic outfit

Svenco FE

Frontend developer

Talent: 10

Coffee first, code second. Loves fjords and tidy interfaces.

classic

Svenco UI — blue hoodie outfit

Svenco UI

UI designer

Talent: 12

Sees beauty in a single pixel. Collects unusual caps.

blue hoodie

Svenco BE — green overalls outfit

Svenco BE

Backend developer

Talent: 14

Keeps calm and keeps data safe. Knows where the office cookies are hidden.

green overalls

Svenco QA — mustard knit outfit

Svenco QA

QA engineer

Talent: 16

Finds bugs before the tea goes cold. Has a sharp eye for detail.

mustard knit

Svenco PM — cream vest outfit

Svenco PM

Product manager

Talent: 18

Turns big ideas into small, clear steps.

cream vest

Svenco DevOps — denim jacket outfit

Svenco DevOps

DevOps engineer

Talent: 20

Keeps everything running. Even the coffee machine.

denim jacket

Svenco DA — rust workwear outfit

Svenco DA

Analyst

Talent: 23

Finds patterns in numbers and the best spots for office plants.

rust workwear

Svenco TW — striped sailor outfit

Svenco TW

Technical writer

Talent: 26

Explains complex ideas in simple words. Always has a good book on the shelf.

striped sailor

Svenco SecOps — teal scarf outfit

Svenco SecOps

Security engineer

Talent: 30

Keeps the office secure and never forgets his favourite hiking boots.

teal scarf

Floor 2 · Executive team

Create 30 USDC · Talent 35–90 · 9 appearances

Svenco Lead Dev — executive navy outfit

Svenco Lead Dev

Lead developer

Talent: 35

A sharp suit, clear ideas and the same trusty hiking boots.

executive navy

Svenco CD — executive ivory outfit

Svenco CD

Creative director

Talent: 40

An eye for detail, from a tailored jacket to the very last pixel.

executive ivory

Svenco SD — executive burgundy outfit

Svenco SD

Strategy director

Talent: 45

Thinks ahead and keeps the whole team moving.

executive burgundy

Svenco DD — executive emerald outfit

Svenco DD

Design director

Talent: 50

A refined eye for color and a soft spot for good tailoring.

executive emerald

Svenco CA — executive charcoal outfit

Svenco CA

Chief architect

Talent: 55

Turns ambitious plans into reliable systems.

executive charcoal

Svenco QD — executive camel outfit

Svenco QD

Quality director

Talent: 60

Quiet confidence, warm wool and meticulous attention to detail.

executive camel

Svenco OD — executive royal outfit

Svenco OD

Operations director

Talent: 70

Keeps the whole office on course.

executive royal

Svenco FD — executive plum outfit

Svenco FD

Finance director

Talent: 80

Finds the value in every idea and every little pixel.

executive plum

Svenco PD — executive tweed outfit

Svenco PD

Product director

Talent: 90

Clear thinking and a timeless tweed jacket.

executive tweed

Floor 3 · Leadership team

Create 50 USDC · Talent 100–180 · 9 appearances

Svenco Founder — luxury champagne outfit

Svenco Founder

Founder

Talent: 100

A golden vision and the same trusty hiking boots.

luxury champagne

Svenco AP — luxury black outfit

Svenco AP

Art partner

Talent: 110

A velvet jacket and an eye for timeless design.

luxury black

Svenco CTO — luxury ivory outfit

Svenco CTO

Chief technology officer

Talent: 120

Builds ambitious ideas on a solid foundation.

luxury ivory

Svenco CQO — luxury emerald outfit

Svenco CQO

Chief quality officer

Talent: 130

Perfect tailoring and even better attention to detail.

luxury emerald

Svenco CEO — luxury burgundy outfit

Svenco CEO

Chief executive officer

Talent: 140

Keeps the whole team looking ahead.

luxury burgundy

Svenco MD — luxury midnight outfit

Svenco MD

Managing director

Talent: 150

Calm leadership, from the first coffee to the last release.

luxury midnight

Svenco CIO — luxury pearl outfit

Svenco CIO

Chief investment officer

Talent: 160

Finds lasting value in every opportunity.

luxury pearl

Svenco Chair — luxury royal outfit

Svenco Chair

Chairman

Talent: 170

Clear ideas, fine tailoring and a well-stocked bookshelf.

luxury royal

Svenco CSO — luxury espresso outfit

Svenco CSO

Chief strategy officer

Talent: 180

Plans the next chapter without losing sight of the details.

luxury espresso

Questions

What happens to earnings if I fire a worker halfway through the day?

You keep the amount earned before firing. It is added to your balance at the next 00:00 UTC settlement. The unearned remainder returns to Shared reserve fund then; other workers’ allocations stay unchanged.

Does selling a worker transfer my Daily profit to the buyer?

No. Rewards from your stopped assignment remain yours and settle to your balance. The buyer receives the worker and their Talent, and must assign them for the next UTC day.

When do creation slots and my personal limit reset?

At 00:00 UTC, every floor gains 100 new shared slots and your allowance returns to five creations per floor. Unsold shared slots carry over on their original floor; personal allowance does not. Open the incubator’s i button to see the countdown.

Why is Total earned different from my balance?

Total earned adds up all settled work rewards and never falls when you spend them. Your balance reflects spending, market trades and other balance activity. Today’s Daily profit joins the earned total after the next 00:00 UTC settlement.

How do Rankings work?

Open the trophy button. Top earned ranks settled Svencoin work rewards over all time. Most workers counts all workers currently owned, including waiting and listed workers. Top sellers counts completed worker sales over all time. Each tab shows the top 50, with ten rows initially and More to reveal the next ten. Email addresses are masked.

Why does my employee say “Starts working…”?

A newly assigned employee waits for the next 00:00 UTC boundary. Before that, they do not have an active daily allocation.

When is Daily profit added to my balance?

Accrued Svencoin is added to your spendable balance every 24 hours, at 00:00 UTC when the daily cycle ends. Until then, it appears in Daily profit. All players share the same UTC cycle; it does not restart when you sign in or create a worker.

What does Talent mean?

Talent determines a worker’s share of the daily budget: worker’s Talent divided by the total Talent of all eligible workers. It is fixed for each worker type and stays the same after a sale or floor change.

Why are earnings zero?

Check that your employees are assigned and eligible. A day can also have a zero budget or insufficient available reserve.

Does closing the game stop my team?

No. Assigned workers and daily accounting are stored on the server. The browser shows the current state when you return.

Do I lose a worker when I fire them?

No. They go to My workers. You can assign them again or list them for sale.

Can I withdraw USDC?

USDC is the deposit and creation currency. The game is designed for Svencoin withdrawals, which are not connected yet.

Where are my balances?

The top bar shows Svencoin and USDC. Daily profit is accrued reward for the current day and becomes spendable after settlement.